Routing Fleets

More about Fleets

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Routing automatically sends fleets from one planet to another. Stargates are used, if they are available. If the destination planet is yours, and it has a route destination, the fleet can be passed automatically to the next point.

Routing is most useful in large universes where you are regularly distributing new ships from specialized production centers to other points in your empire. Routing can also be used to send existing fleets from one side of your empire to the other, specifying only one waypoint within fuel range..

To set a route destination:

1.        Click on the Route button in the planet's Production tile.

2.        Move your cursor to the scanner and click on the route destination. A line appears between the origin and destination. Any ship that has route orders will be sent to this destination, as well as any newly built fleet.

To change the route destination:

⇒        Click on the Route button, then click on the new destination.

To remove a route:

⇒        Click on Route, then click on the planet of origin.

To pass fleets from route destination to route destination:

1.        Set a route destination for each planet in your circuit or path.

2.        Select the fleet to be routed.

3.        Using the Waypoint Tasks tile, assign the fleet Route orders. When it arrives at a planet with a route destination, it will automatically be passed along. If the planet has a starbase, the fleet is automatically refueled as well.

Route Behavior

If the route destination is an uncolonized planet and fleet includes remote miners, its orders are automatically changed at the destination to Remote Mining. If the route destination is a planet with your mining fleet already in orbit, the final waypoint task is automatically changed to Merge with Fleet.

Route will not auto-colonize at the destination. You must specify colonization orders upon the fleet's arrival.